Define
I create a persona to help me remember key goals and frustrations.
I interview 5 people in 20-30 age range both female and male in different background.
Research & Problem Finding
Competitive Analysis
PROJECT NAME
MAIN HABITS
TOOLS
Figma, MIRO, Fig Jam
Year
2025
system
iOS
ABOUT THE FROJECT
Main Habit is a habit-tracking mobile app designed to help users build consistent daily routines through simple goal setting, progress tracking and positive feedback. The app focuses on reducing overwhelm by breaking habits into manageable actions while motivating users. This project explores how great UX design can support long-term behavior changes.
MAIN HABITs
Designed to help busy users build and maintain positive daily habits with minimal effort.




User Interview


POV & HMW

SITE MAPPING
A visual representation of Main Habit's structure, showcasing the hierarchy and relationships
between pages or screens.

USER FLOWS
Maps out the step-by-step journey, from logging in the app to create new habits.



LOW & HIGH - FIDELITY DESIGN
VISUAL DESIGN & DESIGN SYSTEM
VISUAL DESIGN & DESIGN SYSTEM





USER TESTING
For usability testing, I interviews 5 participants from my work. During the 1:1 moderated interview,
the participants were asked to test different flows and usability through out the app. The goal of this usability test is to evaluate
whether users can successfully complete core habit-tracking tasks using the current wireframes and to identify usability issues that may
prevent users from achieving their goals.



