Define

I create a persona to help me remember key goals and frustrations.

I interview 5 people in 20-30 age range both female and male in different background.

Research & Problem Finding

Competitive Analysis

PROJECT NAME

MAIN HABITS

TOOLS

Figma, MIRO, Fig Jam

Year

2025

system

iOS

ABOUT THE FROJECT

Main Habit is a habit-tracking mobile app designed to help users build consistent daily routines through simple goal setting, progress tracking and positive feedback. The app focuses on reducing overwhelm by breaking habits into manageable actions while motivating users. This project explores how great UX design can support long-term behavior changes.

MAIN HABITs

Designed to help busy users build and maintain positive daily habits with minimal effort.

User Interview

POV & HMW

SITE MAPPING

A visual representation of Main Habit's structure, showcasing the hierarchy and relationships
between pages or screens.

USER FLOWS

Maps out the step-by-step journey, from logging in the app to create new habits.

LOW & HIGH - FIDELITY DESIGN

VISUAL DESIGN & DESIGN SYSTEM

VISUAL DESIGN & DESIGN SYSTEM

USER TESTING

For usability testing, I interviews 5 participants from my work. During the 1:1 moderated interview,
the participants were asked to test different flows and usability through out the app. The goal of this usability test is to evaluate
whether users can successfully complete core habit-tracking tasks using the current wireframes and to identify usability issues that may
prevent users from achieving their goals.

FLOWS

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